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Renpy quickmenu toggle3/9/2023 ![]() keystore file in your user directory (i.e. “bobcgames”) as the organization unit and organization. You should set a keystore password, enter your name (i.e. This will prompt you for various values involved in generation. Before you do this, you may want to create and configure your own keystore and create custom icons (with thanks to Rob Colton for help with the keystore).įirst, if you don’t want to use the keystore that RenPy creates for you, you can create your own with keytool: C:\Users\Bob> cd "C:\Program Files\Java\jdk1.8.0_191\bin"Ĭ:\Program Files\Java\jdk1.8.0_191\bin> keytool -genkey -v -alias yourkeystorealias -keyalg RSA -keysize 2048 -validity 10000 Once you’re happy with your game, it’s time to build a package. In particular, note that the variant "touch" and variant "small" directives can be useful to update your screens, and that gui.rpy has several mobile-specific style overrides (such as font sizes) at the bottom of the file. ![]() You may need to make some tweaks, especially if you’ve done extensive GUI customization for the standard desktop form factor. If this is your first android build, it’ll download and install a bunch of tools and prompt you to install the Java JDK, if you haven’t already.Īfter all of that’s done, you can test your game by launching it (from that same "Android" link > Emulation > Phone (or Tablet)). Start by opening RenPy and clicking the “Android” link for your game. The RenPy documentation is pretty good, except if you want to have your own keystore for signing. You can read more about the use statement on the official Ren’Py documentation here.I spent most of today trying to figure out how to generate an Android build of YAGS. Doing this not only keeps things organized, but allows you to use the screen in multiple places, like you can do here by combining the NVL and Basic fixes if you’re doing a NVL/ADV hybrid. It’s classified as a “control statement”, meaning that it’s a type of statement that controls screen elements, among other things.Įssentially, use is very useful for when you need to add another screen to an existing screen, like a menu (as we’ve seen here). The use statement is a part of Ren’Py’s screen language. Then, follow the rest of the steps for the basic fix. # config.narrator_menu is set to True, as it is above. # Displays dialogue in either a vpgrid or the vbox. It should now look something like this: screen nvl(dialogue, items=None): Navigate to the NVL screen area, and append use quick_menu to the screen called nvl(dialogue, items=None), not the screen called nvl_dialogue(dialogue). Tweaking for the NVL box is essentially the same-we just have to pay attention to where the use quick_menu bit goes. Tada! The quick menu now disappears with the Say window! NVL Fix Now, launch your game and test the window hide/show commands. # the player has not explicitly hidden the interface.Ĭonfig.overlay_screens.append("quick_menu") # This code ensures that the quick_menu screen is displayed in-game, whenever Textbutton _("Prefs") action ShowMenu('preferences') Textbutton _("Q.Load") action QuickLoad() Textbutton _("Q.Save") action QuickSave() Textbutton _("Save") action ShowMenu('save') Textbutton _("Auto") action Preference("auto-forward", "toggle") Textbutton _("Skip") action Skip() alternate Skip(fast=True, confirm=True) Textbutton _("History") action ShowMenu('history') # Ensure this appears on top of other screens. After doing so, it should look something like this. ![]() What you’re going to want to do is take the screen out of that if statement block, since you don’t really need it anymore. # If there's a side image, display it above the text. Your Say screen should now look a little something like this. At the very end of this screen, add use quick_menu. Make sure your project is not launched as well.įirst, navigate to your Say screen. Basic Fixįor all of these tweaks, we’re going to be working exclusively in the screens.rpy file, so open that up. But, oh no! When it hides, the quick menu is still there! You want everything gone when you hide that window. You want to hide the dialogue window for something. ![]()
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